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Session №1 - The reunion

· 2 min read

We enter a world one of many that exist in the prime material plane, one named D'orbiludum, a medieval-like place, booming with magic but also in the midst of developing primitive firearms. We change our focus to the continent Bàaxal, on the Midwestern town of Irkstone. This quaint mid-sized town is located south of the Meerqer Mountain Range, west of the Ja'ffay Depths and just touching the beginning of the Lamiscate fields. It is known to be the "starting points of adventurers".

You? Well you're a no-name/local legend band of adventurers, a party known as Table №5, and while it's not your official name it is related to an infamous event regarding a table, a lot of ale, and the unrestrained rowdyness of your Dragonborn Fighter and Half-Elf Ranger.

Though you're a dime a dozen, you do have a relatively good-ish reputation in the city of Irkstone... Somehow.

Your party, while diverse is known for it's lack of humans. You did however have a human adventurer by your side, a Wizard named Serolf. And though he was an odd individual, he did work well with you motley lot, but one day he decided to just retire to study at leisure. Some of you think him dead, others wonder where he really is.

The party decided to separate for a few months, and meet up at Irkstone at the local pub, Trichotillomaniac's Ponytail, this name is due to the previous owner being a pretentious asshole and the current one, Grog Steingut, being too lazy to properly do the paperwork required to change the name. In any case, folk just call it The Tricky Pony, which has NOTHING TO DO with the original name.

The Tricky Pony also serves as the unofficial Guild office, since Grog actually is the Guild Master the town's branch of the Adventurer's Guild.

It is here where our adventure starts.