We enter a world one of many that exist in the prime material plane, one named
D'orbiludum
, a medieval-like place, booming with magic but also in the midst
of developing primitive firearms. We change our focus to the continent Bàaxal,
on the Midwestern town of Irkstone. This quaint mid-sized town is located south
of the Meerqer Mountain Range
, west of the Ja'ffay Depths
and just touching
the beginning of the Lamiscate fields
. It is known to be the "starting points
of adventurers".
You? Well you're a no-name/local legend band of adventurers, a party known as
Table №5
, and while it's not your official name it is related to an infamous
event regarding a table, a lot of ale, and the unrestrained rowdyness of
your Dragonborn Fighter and
Half-Elf Ranger.
Though you're a dime a dozen, you do have a relatively good-ish reputation in
the city of Irkstone
... Somehow.
Your party, while diverse is known for it's lack of humans. You did however have a human adventurer by your side, a Wizard named Serolf. And though he was an odd individual, he did work well with you motley lot, but one day he decided to just retire to study at leisure. Some of you think him dead, others wonder where he really is.
The party decided to separate for a few months, and meet up at Irkstone at the
local pub, Trichotillomaniac's Ponytail
, this name is due to the previous owner
being a pretentious asshole and the current one, Grog Steingut
, being too lazy
to properly do the paperwork required to change the name. In any case, folk just
call it The Tricky Pony
, which has NOTHING TO DO with the original name.
The Tricky Pony also serves as the unofficial Guild office, since Grog actually is the Guild Master the town's branch of the Adventurer's Guild.
It is here where our adventure starts.